Around 2002, a Portuguese university professor named Nuno Fonseca noticed that the most interesting visual effects seen on movies were using particle systems, a Computer Graphics technique that creates thousands or even millions of small objects to simulate fire, rain, sandstorms, dust, smoke, and explosions. He thought it would be interesting to apply the same concept to sound, generating thousands of sounds that together would create fantastic soundscapes. That was only an idea... However, a decade later, in 2012, after finishing his PhD, he started developing Sound Particles.
In 2014, with only a prototype, he contacted some Hollywood studios and within 6 months, he gave presentations in studios like Skywalker Sound, Warner Bros, Universal, Fox, Paramount, Pinewood, and later on in Sony Pictures, Pixar, and Disney. By the end of 2015 he launched the first version of Sound Particles, and in November 2016 Sound Particles, the company, became a reality.