Sound Particles Software
Sound Particles is a CGI-like software for Sound Design, capable of using particle systems to generate thousands of sounds in a virtual 3D world.
Particle Systems are a common tool used in computer graphics and VFX to create fuzzy/shapeless objects like fire, rain, dust or smoke. Instead of animating all individual points (water drops, grains of dust or smoke), the user creates a particle system, an entity that is responsible for the creation and management of thousands of small objects. Sound Particles uses the same concept, but for audio: each particle represents a sound source (instead of a 3D object) and a virtual microphone captures the virtual sound of the particles (instead of the virtual CGI camera).
Up to millions of sound sources playing at the same time.
Support for several multichannel formats, including immersive audio.
Use random effects to make sure each particle sounds different from any other particle (gain, delay, EQ, pitch/speed, granular).
Use automation or movement modifiers to move sound sources and microphones.
Import reference clips and see the particles moving on top of the image, obtaining a perfect time and space coherence.
Control the propagation of air (speed of sound, air attenuation, Doppler).
See what is happening, using the fantastic 3D views (top, front, perspective, etc.).
Use our optional granular audio modifier, and use particles to reproduce small audio fragments of original audio files.
Your creativity is the limit...
We're not the only ones excited happy puzzled about Sound Particles...
Currently under tests on major "Hollywood" studios:
Skywalker, Warner Bros, Universal, Technicolor, Sony, Fox, Formosa, Pinewood, Park Road Post, ...
The Battlefield example
Imagine that you want to create the sound of a battlefield with Sound Particles. You could create 10.000 particles (sound sources), spread over a square mile, pick 50 war-related sounds from your sound library and render the entire scene with a virtual microphone (5.1, Dolby Atmos 9.1 bed, etc.).
Each particle would randomly select of your war-related sounds for reproduction, which means that some particles would reproduce the 1st audio files, other particles would reproduce the 2nd audio files, and so on. Also, each particle (sound source) would be positioned randomly on a square with a length of 1 mile.
To obtain more interesting results, movement modifiers and audio modifiers could be added to the particles. Movement modifiers add movement to the particles. Audio modifiers apply random audio effects to each particle, ranging from simple things like random gains and delays, to more complex effects like random EQ or time/pitch variations.
The virtual microphone will be responsible for capturing the virtual sound of the scene. Based on the position of the microphone, its direction and the position of all particles, the sound of all particles is captured, taking into consideration things like propagation attenuation, speed of sound, Doppler effect, etc.. Since the software has detailed information about everything, the microphone can capture the sound for different formats, ranging from mono or stereo, to 5.1 or even immersive formats.
What Users Say
I can honestly say that I’ve never used software like Sound Particles before. It is really quite extraordinary - I’m fascinated by it.
Jason W. Jennings
Supervising Sound Editor (Teenage Mutant Ninja Turtles: Out of the Shadows)
Sound Particles produces audio content in a fresh and innovative way. I’ve only scratched the surface of what is possible, and I’m learning to think with a whole new approach. It also has arguably the best Doppler effect I’ve ever used in software!
Sound Designer (Lord of the Rings, The Hobbit)
We’re able to do all sorts of really challenging soundscapes using particles. It’s a fascinating tool that I’ve used a lot on the show to build elements.
Supervising Sound Editor (Black Sails - Emmy for Outstanding Sound Editing)
Wow! The sound is so pure, this is a dream! This is the first time I hear such a fantastic modeling tool that sounds as natural as the source material.
Sound Designer (France)
Sound Particle is a big step in the right direction in a world going towards Immersive Sound Systems. Dolby and Avid would hire Nuno immediately and put him at work improving Atmos software. It has been an honour to help him as a beta tester.
Re-recording Sound Mixer/Audio Teacher (Italy/Switzerland)